Scenes and a fast ECS
A stack of scenes with async loading, a fixed-step simulation, and an entity–component–system on sparse sets with typed-array columns — a step over 50,000 bodies in a tenth of a millisecond.
Scenes, a fast ECS, Tiled maps, input on every device, rigged characters, light and music, and multiplayer that a server can replay bit for bit. Built on PixiJS 8, in TypeScript. Pixel art gets a module of its own.