1681-engine / index / gridPlacement
Function: gridPlacement() ​
ts
function gridPlacement(
originX,
originY,
zoom,
resolution,
screenWidth,
screenHeight
): GridPlacement;Defined in: src/core/gridPlacement.ts:20
The pixel grid's arithmetic (PixelGrid). originX/Y is where the camera put the world's origin on screen (the scroll, plus any shake), zoom screen pixels a world pixel, resolution backing pixels a screen pixel. The texture starts on the whole world pixel at the screen's corner and is moved by what is left over, rounded to a backing pixel, so a world pixel never lands between two.
Parameters ​
| Parameter | Type |
|---|---|
originX | number |
originY | number |
zoom | number |
resolution | number |
screenWidth | number |
screenHeight | number |