1681-engine / index / tileBodies
Function: tileBodies() ​
ts
function tileBodies(
width,
height,
tileSize,
solid,
options?
): Body[];Defined in: src/physics/tileBodies.ts:66
Static boxes for the solid tiles of a grid, ready for PhysicsWorld.add. Each box marks the faces that lie wholly against more solid tiles as internal, so a body is never pushed out through a face that is inside the ground (the seam between a floor and the wall standing on it).
Outside the grid counts as open, so the edges of the map collide like any other face.
Parameters ​
| Parameter | Type |
|---|---|
width | number |
height | number |
tileSize | number |
solid | (tx, ty) => boolean |
options | TileBodiesOptions |
Returns ​
Body[]