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1681-engine / index / engineSettings

Variable: engineSettings ​

ts
const engineSettings: object;

Defined in: src/settings.ts:32

Same shape as the zustand stores the game used (getState, subscribe), so moved code reads it unchanged.

Type Declaration ​

getState() ​

ts
getState(): EngineSettings;

Returns ​

EngineSettings

reset() ​

ts
reset(): void;

Returns ​

void

set() ​

ts
set(patch): void;

Parameters ​

ParameterType
patchPartial<EngineSettings>

Returns ​

void

subscribe() ​

ts
subscribe(listener): () => void;

Parameters ​

ParameterType
listenerSettingsListener

Returns ​

() => void

Released under the MIT License.