1681-engine / index / engineSettings
Variable: engineSettings ​
ts
const engineSettings: object;Defined in: src/settings.ts:32
Same shape as the zustand stores the game used (getState, subscribe), so moved code reads it unchanged.
Type Declaration ​
getState() ​
ts
getState(): EngineSettings;Returns ​
reset() ​
ts
reset(): void;Returns ​
void
set() ​
ts
set(patch): void;Parameters ​
| Parameter | Type |
|---|---|
patch | Partial<EngineSettings> |
Returns ​
void
subscribe() ​
ts
subscribe(listener): () => void;Parameters ​
| Parameter | Type |
|---|---|
listener | SettingsListener |
Returns ​
() => void