1681-engine / postfx / FxShaderSpec
Interface: FxShaderSpec ​
Defined in: src/postfx/fxShader.ts:24
One effect's shader: its uniforms, and the body of its fragment function in GLSL (WebGL 2) and WGSL (WebGPU).
Both bodies are given the same helpers, so they read alike:
frameUv(vec2): 0–1 across the filtered area, whatever the size of the texture Pixi hands over;framePx(vec2): the filtered area's size in pixels;texel(vec2): one input pixel in texture coordinates;sampleAt(coord): the input at a texture coordinate, clamped inside the area;toCoord(uv): frame uv back to one;coord: this fragment's texture coordinate;src: the input there (premultiplied alpha);uMap/sampleMap(coord)when the effect has a second texture (map: true). GLSL reads its uniforms by name; WGSL throughfx.<name>. Each body ends by writingresult.
Properties ​
glsl ​
ts
glsl: string;Defined in: src/postfx/fxShader.ts:27
map? ​
ts
optional map?: boolean;Defined in: src/postfx/fxShader.ts:30
A second texture the effect samples (bloom's blurred light).
name ​
ts
name: string;Defined in: src/postfx/fxShader.ts:25
uniforms ​
ts
uniforms: FxUniforms;Defined in: src/postfx/fxShader.ts:26
wgsl ​
ts
wgsl: string;Defined in: src/postfx/fxShader.ts:28