1681-engine / index / BlendLayerOptions
Interface: BlendLayerOptions ​
Defined in: src/core/blendLayer.ts:5
Properties ​
blend? ​
ts
optional blend?: BLEND_MODES;Defined in: src/core/blendLayer.ts:7
How its sprites blend (default 'add', light). Set on the container, so a sprite added needs no blend of its own.
depth? ​
ts
optional depth?: number;Defined in: src/core/blendLayer.ts:12
Its depth among the world's children (default 999,000: over every body sorted by a y under a million px, under labels a game keeps just below 1,000,000). Applied whenever given, so the first caller need not be the one to set it.
name? ​
ts
optional name?: string;Defined in: src/core/blendLayer.ts:14
A stage may hold several (a light layer and a shadow one): each name is its own container (default the blend's).