1681-engine / index / hurtFlashMs
Function: hurtFlashMs() ​
ts
function hurtFlashMs(
heavy,
impact,
reduce
): number;Defined in: src/fx/hitStop.ts:37
How long the body struck flashes white (ms), 0 for none: 70, a crit of one's own 140 (the impact frame), nothing with reduce (a "reduce flashes" setting). A heavy body (a boss, anything drawn large) flashes only for the local player's own crit, 60 ms, HEAVY_FLASH_GAP_MS apart: a sheet covering most of the screen turning white on every blow, beat and tick is a strobe. Sparks, numbers and the recoil still mark every blow.
Parameters ​
| Parameter | Type |
|---|---|
heavy | boolean |
impact | boolean |
reduce | boolean |
Returns ​
number