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1681-engine / index / padLabel

Function: padLabel() ​

ts
function padLabel(binding, names?): string;

Defined in: src/input/InputCapture.ts:44

How a gamepad binding reads on screen: pad:a is "A", pad:lx- "Left stick left". names overrides any (a PlayStation game's "Cross", the game's own language); a binding that is not a pad's comes back as it is.

Parameters ​

ParameterType
bindingstring
namesReadonly<Record<string, string>>

Returns ​

string

Released under the MIT License.