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1681-engine / index / reactiveSequence

Function: reactiveSequence() ​

ts
function reactiveSequence<C>(...children): BtNode<C>;

Defined in: src/ai/behaviorTree.ts:183

A sequence that asks every child from the first again on each tick: a guard in front ("still sees the player?") is checked every time, and when it fails the child that was running is halted.

Type Parameters ​

Type Parameter
C

Parameters ​

ParameterType
...childrenBtNode<C>[]

Returns ​

BtNode<C>

Released under the MIT License.