1681-engine / index / HUMANOID_CLIPS
Variable: HUMANOID_CLIPS ​
ts
const HUMANOID_CLIPS: object;Defined in: src/rig/humanoidPoses.ts:15
Ready-made clips over HUMANOID_POSES. Looping clips blend from their last pose back into the first.
Type Declaration ​
cast ​
ts
cast: object;cast.durations ​
ts
durations: number[];cast.loop ​
ts
loop: false = false;cast.poses ​
ts
poses: string[];cheer ​
ts
cheer: object;cheer.fps ​
ts
fps: number = 6;cheer.loop ​
ts
loop: false = false;cheer.poses ​
ts
poses: string[];crouch ​
ts
crouch: object;crouch.fps ​
ts
fps: number = 1;crouch.loop ​
ts
loop: false = false;crouch.poses ​
ts
poses: string[];dance ​
ts
dance: object;dance.fps ​
ts
fps: number = 3;dance.poses ​
ts
poses: string[];dash ​
ts
dash: object;dash.fps ​
ts
fps: number = 1;dash.loop ​
ts
loop: false = false;dash.poses ​
ts
poses: string[];dizzy ​
ts
dizzy: object;dizzy.fps ​
ts
fps: number = 2;dizzy.poses ​
ts
poses: string[];hurt ​
ts
hurt: object;hurt.fps ​
ts
fps: number = 5;hurt.loop ​
ts
loop: false = false;hurt.poses ​
ts
poses: string[];idle ​
ts
idle: object;idle.fps ​
ts
fps: number = 6;idle.poses ​
ts
poses: string[];kneel ​
ts
kneel: object;kneel.fps ​
ts
fps: number = 1;kneel.loop ​
ts
loop: false = false;kneel.poses ​
ts
poses: string[];lookBack ​
ts
lookBack: object;lookBack.fps ​
ts
fps: number = 1;lookBack.loop ​
ts
loop: false = false;lookBack.poses ​
ts
poses: string[];overhead ​
ts
overhead: object;overhead.durations ​
ts
durations: number[];overhead.loop ​
ts
loop: false = false;overhead.poses ​
ts
poses: string[];pick ​
ts
pick: object;pick.fps ​
ts
fps: number = 6;pick.loop ​
ts
loop: false = false;pick.poses ​
ts
poses: string[];roll ​
ts
roll: object;roll.blend ​
ts
blend: false = false;roll.fps ​
ts
fps: number = 30;roll.loop ​
ts
loop: false = false;roll.poses ​
ts
poses: string[];run ​
ts
run: object;run.fps ​
ts
fps: number = 14;run.poses ​
ts
poses: string[];sit ​
ts
sit: object;sit.fps ​
ts
fps: number = 1;sit.loop ​
ts
loop: false = false;sit.poses ​
ts
poses: string[];sitGround ​
ts
sitGround: object;sitGround.fps ​
ts
fps: number = 1;sitGround.loop ​
ts
loop: false = false;sitGround.poses ​
ts
poses: string[];slash ​
ts
slash: object;slash.durations ​
ts
durations: number[];slash.loop ​
ts
loop: false = false;slash.poses ​
ts
poses: string[];stretch ​
ts
stretch: object;stretch.fps ​
ts
fps: number = 3;stretch.loop ​
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loop: false = false;stretch.poses ​
ts
poses: string[];throw ​
ts
throw: object;throw.durations ​
ts
durations: number[];throw.loop ​
ts
loop: false = false;throw.poses ​
ts
poses: string[];thrust ​
ts
thrust: object;thrust.durations ​
ts
durations: number[];thrust.loop ​
ts
loop: false = false;thrust.poses ​
ts
poses: string[];walk ​
ts
walk: object;walk.fps ​
ts
fps: number = 10;walk.poses ​
ts
poses: string[];wave ​
ts
wave: object;wave.fps ​
ts
fps: number = 4;wave.poses ​
ts
poses: string[];