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1681-engine / index / HUMANOID_CLIPS

Variable: HUMANOID_CLIPS ​

ts
const HUMANOID_CLIPS: object;

Defined in: src/rig/humanoidPoses.ts:15

Ready-made clips over HUMANOID_POSES. Looping clips blend from their last pose back into the first.

Type Declaration ​

cast ​

ts
cast: object;

cast.durations ​

ts
durations: number[];

cast.loop ​

ts
loop: false = false;

cast.poses ​

ts
poses: string[];

cheer ​

ts
cheer: object;

cheer.fps ​

ts
fps: number = 6;

cheer.loop ​

ts
loop: false = false;

cheer.poses ​

ts
poses: string[];

crouch ​

ts
crouch: object;

crouch.fps ​

ts
fps: number = 1;

crouch.loop ​

ts
loop: false = false;

crouch.poses ​

ts
poses: string[];

dance ​

ts
dance: object;

dance.fps ​

ts
fps: number = 3;

dance.poses ​

ts
poses: string[];

dash ​

ts
dash: object;

dash.fps ​

ts
fps: number = 1;

dash.loop ​

ts
loop: false = false;

dash.poses ​

ts
poses: string[];

dizzy ​

ts
dizzy: object;

dizzy.fps ​

ts
fps: number = 2;

dizzy.poses ​

ts
poses: string[];

hurt ​

ts
hurt: object;

hurt.fps ​

ts
fps: number = 5;

hurt.loop ​

ts
loop: false = false;

hurt.poses ​

ts
poses: string[];

idle ​

ts
idle: object;

idle.fps ​

ts
fps: number = 6;

idle.poses ​

ts
poses: string[];

kneel ​

ts
kneel: object;

kneel.fps ​

ts
fps: number = 1;

kneel.loop ​

ts
loop: false = false;

kneel.poses ​

ts
poses: string[];

lookBack ​

ts
lookBack: object;

lookBack.fps ​

ts
fps: number = 1;

lookBack.loop ​

ts
loop: false = false;

lookBack.poses ​

ts
poses: string[];

overhead ​

ts
overhead: object;

overhead.durations ​

ts
durations: number[];

overhead.loop ​

ts
loop: false = false;

overhead.poses ​

ts
poses: string[];

pick ​

ts
pick: object;

pick.fps ​

ts
fps: number = 6;

pick.loop ​

ts
loop: false = false;

pick.poses ​

ts
poses: string[];

roll ​

ts
roll: object;

roll.blend ​

ts
blend: false = false;

roll.fps ​

ts
fps: number = 30;

roll.loop ​

ts
loop: false = false;

roll.poses ​

ts
poses: string[];

run ​

ts
run: object;

run.fps ​

ts
fps: number = 14;

run.poses ​

ts
poses: string[];

sit ​

ts
sit: object;

sit.fps ​

ts
fps: number = 1;

sit.loop ​

ts
loop: false = false;

sit.poses ​

ts
poses: string[];

sitGround ​

ts
sitGround: object;

sitGround.fps ​

ts
fps: number = 1;

sitGround.loop ​

ts
loop: false = false;

sitGround.poses ​

ts
poses: string[];

slash ​

ts
slash: object;

slash.durations ​

ts
durations: number[];

slash.loop ​

ts
loop: false = false;

slash.poses ​

ts
poses: string[];

stretch ​

ts
stretch: object;

stretch.fps ​

ts
fps: number = 3;

stretch.loop ​

ts
loop: false = false;

stretch.poses ​

ts
poses: string[];

throw ​

ts
throw: object;

throw.durations ​

ts
durations: number[];

throw.loop ​

ts
loop: false = false;

throw.poses ​

ts
poses: string[];

thrust ​

ts
thrust: object;

thrust.durations ​

ts
durations: number[];

thrust.loop ​

ts
loop: false = false;

thrust.poses ​

ts
poses: string[];

walk ​

ts
walk: object;

walk.fps ​

ts
fps: number = 10;

walk.poses ​

ts
poses: string[];

wave ​

ts
wave: object;

wave.fps ​

ts
fps: number = 4;

wave.poses ​

ts
poses: string[];

Released under the MIT License.